![]() ![]() Add that to the 14 base game characters, and you've got 665 fully playable characters in Rivals of Aether. Of those characters, only 641 are actually completely finished and able to be added directly to the game without any tinkering or bugs. This can be used in any script in any way other functions can, returning 1 if the rune is equipped and 0 if it isn’t. There, you can download hundreds of player-created characters 1,461 to be exact. Keep in mind that the rune types are fairly arbitrary and don’t change anything gameplay-wise, so if a rune’s effects cover multiple types, just set it to what you think is the most relevant.Īs for actually implementing them into your character, making runes affect their abilities, you’ll only need the has_rune( letter ) Reference→ function. Rune B desc="NSPECIAL's projectile moves way faster." In addition to the base roster, Sandbert and Guadua are the two official. Each character is considered just as viable as another in the current meta, with most matchups being determined by player skill rather than character choice. The rune’s description, explaining what it actually does.Įxample of setting up runes in config.ini: There are currently 18 base characters in Rivals of Aether each with their own traits, strengths, and weaknesses. O – Object modifier, for articles and other things the character creates.Ī – Ability boost, for miscellaneous abilities that aren’t necessarily attacks. ![]() ![]() Can be set to one of the following values: Custom Abyss runes can be added to your custom character via the config.ini file, as well as the function has_rune( letter ) Reference→.Įach rune, from A to O, can be set in the character’s config.ini file, using the two properties below, replacing the # with the letter of the rune you want to set. ![]()
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